|
Post by CNukemR on Oct 4, 2004 14:08:59 GMT -5
Gregorz, good 3 points, except that is a wish no one would use, rather the human population (if not COMPLETELY wiped out) should auto recover over time, though with more time in between then creeps..)
As to goku exhausted, i think while charging the ball, it is/should be assumed he is sending all of his power into it as well, but after it is formed, he could recover... (i dont assume it takes as much energy to manage a ball as it does to make one)
|
|
|
Post by Gregorz on Oct 4, 2004 16:45:37 GMT -5
I think Goku should be base form when charging the Spirit Bomb. He should be channelling all his energy into maintaining the bomb, not maintaining his SS form. And if all his mana is going to the bomb he wouldn't be able to transform anyway. He shouldn't be able to move whilst it's charging, I think that's pretty much agreed on.
And yeah, I thought about that too for the wish...I doubt people would use it to have a chance at killing one evil, unless there being more humans had more bonuses. But I can't think of any so I'll be quiet.
The issue about targeting....this is just an idea, but how about being able to launch it at someone via typing "throw (enemy)" when you're ready to use it. After all, it's the evil's duty to stop it before it's ready. If they ignore it and think, "It probably won't be me" then they run the risk of being chosen to have it thrown at them.
Another thing: How many times can it be used per game? I was thinking maybe a 10 minute cooldown at least, it should happen only 3 times in a game at the -most-, IMO.
|
|
|
Post by CNukemR on Oct 4, 2004 16:59:52 GMT -5
The issue about targeting....this is just an idea, but how about being able to launch it at someone via typing "throw (enemy)" when you're ready to use it. After all, it's the evil's duty to stop it before it's ready. If they ignore it and think, "It probably won't be me" then they run the risk of being chosen to have it thrown at them. Another thing: How many times can it be used per game? I was thinking maybe a 10 minute cooldown at least, it should happen only 3 times in a game at the -most-, IMO. ok with what you said.. why make the bomb launch text based, when you could make it skill or item? 10 minute, if auto kill, sounds ok (im HORRIBLY AGAINST AUTO KILL though) if just dmg... i think it should either depend on dmg... (the more dmg, the longer to cooldown) or around 4-5 minutes.. wouldnt make it times per game.. you COULD make it so the time slowly increases.. 3 mintutes, 3.5,4,4.5,5.. so forth
|
|
|
Post by KingCrazyGenius on Oct 4, 2004 18:18:40 GMT -5
Auto kill nothing, it shouldn't kill unless it aquires sufficient mana. The cooldown seems a bit harsh, but then what kind of moron would try using spirit bomb every two minutes anyways?
|
|
me
Super Saiyan 2
Posts: 107
|
Post by me on Oct 5, 2004 10:17:39 GMT -5
what if it only got a raduis and cell could use his selfdestrut
|
|
|
Post by Gregorz on Oct 5, 2004 11:04:54 GMT -5
why make the bomb launch text based, when you could make it skill or item? Presumably you won't be given complete map vision when the bomb is fully charged. It would take away the worries with dragging the bomb around the map and such. If map vision is given (or it's just later in the game) you could just give the bomb a very high movement speed, and until it is destroyed, Goku cannot move. Give it a bit of splash too. Destroying two people with the bomb would be funny. Maybe the bomb could have HP. When it reaches the target, the villain has 10 seconds to deal out as much damage as possible to reduce the damage the bomb deals (pushing it back kinda thing, like Kid Buu did). Just an idea, but it might be overcomplicating things. I say Spirit Bomb/Revenge should be implemented into V7 or V8, and then come up with ideas from there.
|
|
|
Post by Tossi83 on Oct 5, 2004 11:22:40 GMT -5
Ok, i will not reply anymore to any of your objections because most of them doesnt contain arguments or arguments are wrong and funny and pisses me off just like this one:
and many others of the same author. And the most important reason is that i dont have a sign that Gotenkz have readed it and he is reconsidering this idea, i dont even know if he is thinking about implementing any kind of Genki-dama (as i know he is the one who is making the map and at the end it will be his decision about adding or not adding the whole thing) so this debate could be totally pointless. I gave you an almost complete idea how Genki-dama should looks like what will you do with it its not my problem but I still think it is good and the chance should be given to it to allow ppl to see how it will look in practice. So until the day i will see at last one map author's response i am not going to talk about Genki-dama in DBZ Tribute Ultra map. And I think too that all of you should do the same until you will be sure that it has any point.
|
|
|
Post by KingCrazyGenius on Oct 5, 2004 12:56:08 GMT -5
If Gotenkz was just going to go with his original ideas then making a forum for the sake of feedback would be pointless. He made the forum so he could see what we, the players, think about everything. 10 people discussing together typically come up with better ideas than one guy working alone.
|
|
|
Post by CNukemR on Oct 5, 2004 13:39:27 GMT -5
Presumably you won't be given complete map vision when the bomb is fully charged. It would take away the worries with dragging the bomb around the map and such. If map vision is given (or it's just later in the game) you could just give the bomb a very high movement speed, and until it is destroyed, Goku cannot move. Give it a bit of splash too. Destroying two people with the bomb would be funny. Maybe the bomb could have HP. When it reaches the target, the villain has 10 seconds to deal out as much damage as possible to reduce the damage the bomb deals (pushing it back kinda thing, like Kid Buu did). Just an idea, but it might be overcomplicating things. I say Spirit Bomb/Revenge should be implemented into V7 or V8, and then come up with ideas from there. 2 villains, isnt what the spirit bomb was generally used for... your idea of making it killable upon impact (10 seconds to hurt it, thus lessening dmg) has good merit though..
|
|
|
Post by CNukemR on Oct 5, 2004 13:43:55 GMT -5
simple statements of fact, dont need argument...
Man you need to learn proper english Tossi
We all know gotenkz is the one making the map, and none of us know what he is thinking on adding (besides what he has told us) but the IDEA section is for IDEAS...
... if someone introduces an idea, it is ever other posters right and responsibility to post their opinion on said idea.
This process allows for the refinement and balance of said idea before it even has to be implemented..
making the spirit bomb move slowly (since that was your example) is a bad idea.. why!? because of the MANY glitches caused by delaying actions (ss trans delay anyone?)
what if said hero morphs? (goozaru/cell forms/piccolo fuse/gogeta or vegito fusion/saiyaman/fat->super->kid/bebi into a body/droids to super/kids->gotenks...) or they enter tourney, or die, or get absorbed...
too many issues that would have to be covered, by making the effect as quick as OTHER spells, these problems can be nullified quite a bit
|
|
|
Post by Tossi83 on Oct 5, 2004 18:06:21 GMT -5
Ok, a few my comments:
- I never said that my english is perfect, it's even not close to perfect and i dont think it will ever be.
- Posting without an author answer make me feeling hopeless. I am not telling that Gotenkz should give his own ideas or talk in every topic but i think that debate that takes up four pages deserve his atention and is worth of it. I am not telling too that others cant post i just think that it can be pointless and all this can be just a waste of time.
- The other spells arent really that fast, you think that just because the range that they are casted from is close but notice that you still can see its movement.
- That what can be clear to you can be not so clear to the others or others can just want and be able to prove you that your way of thinking is incorrect or requires some fixes and when you are not telling this they cant be sure that its the way you think.
- Its possible that others modify that map as well without anybodys knowledge (protection means nothing to those who know how to bypass it and there is no way to fully protect the map because if warcraft can read the map everybody can, even I, what doesnt mean that i am doing this).
|
|
|
Post by CNukemR on Oct 5, 2004 19:42:21 GMT -5
You never said your english was perfect, and I never said you said that, I just said you need better english so I can argue with your bettererly. Yeah, I would like to see Gotenkz post more, but I would rather he worked on v7 and looked at this afterwards... And this ISN'T a waste of time. We are brainstorming and refining ideas. Those ideas that become popular (spirit bomb,frieza...) will be mentioned enough, and will more and more convincing argument, eventually gotenkz will see it. You can see the other spells, yes, but not really run from them (which you made it sound like you could outrun/pace the spirit bomb, which i thought was foolish) True, but would you refute that (random example) smoking is bad? Some things can't be easily explained, or I assume don't need to be explained. Sorry for my assumption. Which of my arguments need support or reasons? Yes, nothing is perfect. But as of yet I haven't seen versions of v6 that have been edited (ie i would hve to dl new version). So one can assume people respect other map makers, and/or are too lazy and/or dont think it needs to be edited... (moreso then is presumably being done..). Who said you/anybody was editing this map though?
|
|
prdx
Saiyan
Posts: 9
|
Post by prdx on Oct 5, 2004 21:08:47 GMT -5
how about if goku had to target a specific character, but in order to target that chacacter, he had to have them in his line of sight. that wayyou would fix the whole "world vision" problem
as for goku being able to make a spirit bomb while trans, he can't hold onto the ball while he's in ss form, because being a ss invovles having hate in you heart, and you can't have hate in you if you hold onto the ball. in movie 7, when he goes ss after making the ball, he draws the energy into himself and has a crazy huge aura that kills super 13
|
|
|
Post by KidGoku on Oct 6, 2004 21:23:09 GMT -5
(i dont assume it takes as much energy to manage a ball as it does to make one) it didn't. remember that krillin controlled a spirit bomb that goku gave him (as he would a toy) to use to hurt and alkmost kill vegeta
|
|
|
Post by unimatrixzer0 on Oct 7, 2004 10:10:15 GMT -5
Super Bebi should have his Revenge Death Ball if Goku gets his Spirit Bomb.
|
|