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Post by bladedragon on Oct 3, 2004 11:48:06 GMT -5
if bebi gets a move with anger like spirit bomb (revenge death ball) then u should make a way of getting super bebi eazer. if goku can lvl fast he'll get spirit bomb before bebi is even lvl 30 and then villians screwed. if spirit bomb and revenge death ball energy taking is added bebi should get super bebi at a lower lvl.
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Post by KingCrazyGenius on Oct 3, 2004 11:57:03 GMT -5
Or we can just let normal bebi use it as well.
Plus supposedly Bebi will steal a body and level up in it a bunch before somehow being removed. At that point he'll be able to become Super Bebi a little faster.
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Post by bladedragon on Oct 3, 2004 13:35:51 GMT -5
every time i'm bebi i'll have a body for a while and then if sumhow i lose it. then i come oput lvl 3 sumtin sum1 kills me and then i can't revive cause annin dun come back. ( i know that's fixed for V7). usually also when i'm out of the body my stats r low 2 like 200-400's and evry1 else is in like 700-1000's.
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Post by Tossi83 on Oct 3, 2004 15:13:16 GMT -5
Ok here is my idea about how the Genki-dama technique should work in game:
1. When Goku starts it he receive an item that will charge for 3 minutes to use it. 2. When Goku has that item he should be able only to melee fight and run no using transformation no using skills no using items like senzu bean or so. 3. Enemies should receive an alert that goku starts Genki-dama and they should see a minimap signal in the point where Goku is moving through all the time the item charges. 4. When Genki-dama is ready: - Goku has 1 minute to use it. If he will not do it the item disapear. - Goku can see all enemies to target one of them(all map cast range) and enemies can see him now as well until Genki reach the target. - Genki casting time should be also about 1 minute so enemies can easy kill him now if the team will not help him. - All players see the timer that will countdown from 1 minute from a while when Goku start to cast it (just to know when it will be released). 5. If Goku die he of course loose Genki item. 6. More about how this technique work: - Its hero targetable. - It has instant kill in area he hits no matter there are another heroes of enemy or ally except of Goku(to avoid dying from his own technique and force him to stop it just by staying near him). - Target of Genki should be marked with aura or something (when his teammates try kill goku casting Genki target run out to avoid killing all team at once). - After releasing Genki is slowly approaching the target(not too slowly to avoid forever running from it but slowly enough to make it a bit long if the owner of target wish it). - It should be for sure really spectacular. 7. Things to take care of: - Goku charging Genki as a dead one shouldnt be allowed. - Target shouldnt be able to enter tournament and make himself invulnerable in that way to avoid dying from Genki. - A target for Genki shouldnt be able to die from others hands when genki is already released (if he is killed in casting time Goku should be able to target another one hero).
How it will look in practice: - Goku starts Genki-dama - enemies starts hunting Goku - Z fighters try to defend Goku - 3 minutes went by, Goku starts casting of Genki - his alies try to keep him alive while enemies try to kill him = big battle - the target go away from his alies to avoid killing all dark side at once - Genki is released - target try to chase Z fighters and take one of them with him to hell
Sound like fun to me ;D
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Post by KingCrazyGenius on Oct 3, 2004 15:19:54 GMT -5
Hmm...
I think it should be a spell he has that is trigger-assisted.
Goku casts it, and begins channeling energy, a ball forms. Each Z fighter is given the option to donate some percentage of their current mana to make the ball. After some more seconds, Goku releases it, and the ball goes to destroy some target. If the Z fighters are lucky, some enemy will get caught in the explosion.
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Post by CNukemR on Oct 3, 2004 15:44:15 GMT -5
One assumes, as in series, goku cant even move... he is intent on charging the bomb, as in the tribute map, where kid buu breaks world, he cant move...
not sure why spirit bomb would vanish...
uh, seeing all enemies = bad idea... enemies seeing him while he charges/holds such massive power? makes sense
most of the time for the bomb should be in creating it, using it, should be relatively quick...
(agreed alot) "5. If Goku die he of course loose Genki item."
hero targetable, meanign u cant dodge it? and instant kill? man you are NUTS.. instant kill but siege style lob would MAYBE be doable...
and somehow it would kill everyone but goku? thats just stupid...
(god yes)" - It should be for sure really spectacular."
(yup)" - Goku charging Genki as a dead one shouldnt be allowed."
(thats why making it slow is foolish)" - Target shouldnt be able to enter tournament and make himself invulnerable in that way to avoid dying from Genki."
(also foolish, what we make the target invul?)" - A target for Genki shouldnt be able to die from others hands when genki is already released (if he is killed in casting time Goku should be able to target another one hero)."
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Post by KidGoku on Oct 3, 2004 15:52:15 GMT -5
lol, man. go spirit bomb and.... KAAAAAAAA.... MEEEEEEEEEHHH.... HAAAAAAAAAAAAA.... MEEEEEEEEEEEEEHHH.... HAAAAAAAAAAAAAAAAAAA!!!!!!!!!!
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Post by bladedragon on Oct 3, 2004 16:01:09 GMT -5
after gen goku should b weak and move very slowly and can't transform for 2 mins cause he needs 2 build his strenght back
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Post by Tossi83 on Oct 3, 2004 16:08:20 GMT -5
What is the point of this?? Maybe allies should be able to turn his mana into Gokus life to keep him alive. That has sence.
just to allow Goku target any hero no matter where he is and avoid situation when enemies are waiting for Goku to come to them for targeting except of hunting him
to force enemies hunting Goku notice that in my idea he is half defenceless for 3-4 minutes and full defenceless for another 1 (1 minute casting time). If think its enough to kill Goku with good teamwork and also if he survive he deserve the ability of instant kill
to avoid situation when Goku will not even try to do Genki just bcs a target will come to him and in this cheap way kill both of them
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Post by KingCrazyGenius on Oct 3, 2004 16:09:36 GMT -5
I think it is the common consensus that Goku will have absolutely no mana left after using the Spirit Bomb.
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Post by Tossi83 on Oct 3, 2004 16:30:20 GMT -5
Remember that Goku will have no other way way of healing than staying near fountain for all 4-5 minutes. For me its very long and i think he will be exhausted enough from enemies attacks so there will be no need to extra weak him with triggers.
In original Goku made Genki from others energy not his own but i think we can lower his mana level by giving him a mana shield. I am still worrying if this 4-5 minutes hard survival (of course if the enemies will be not a total noobs) will be not too hard or even impossible when whole enemy team will try to kill him and he will be unable to transform/heal.
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Post by KingCrazyGenius on Oct 3, 2004 17:05:43 GMT -5
Four to five minutes!? I'm thinking it would be more like 10 seconds.
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Post by CNukemR on Oct 3, 2004 17:27:55 GMT -5
give mana to goku, and its converted to damage bonus for the bomb..
BAD idea still, a. goku can let his allies hunt down evil, b. spirit bomb didnt have unlimited range, giving someon hand of god, and sight of god, is utterly STUPID...
he should onlyt be DEFENSELESS while charging the bomb, although I do like the idea he cant trans and is mana less (while holding it), casting time.. makes no sense..
thats still stupid... if red isnt smart enough to (assuming its aoe style, so you can see outline) not hit himself, boo hoo..
likewise though ,spirit bomb SHOULD be one target, no splash, which is WHY its massive dmg.. if you spread it out, the effect lessens..
.. having the spirit bomb slowly hunt a target is stupid, and to add a trigger, for the tourney to test for that, is equally a waste of time..
jus make the bomb be quick, as it should be (regardless of effect) you shoot it, zoom zoom, dodged or not, dead or not, story over..
but yes, you obviously put a bit of thought into this, though maybe less so on the ramifications of such a skill.. nor, i believe, did you list an example number for cooldown
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Post by CNukemR on Oct 3, 2004 17:30:00 GMT -5
Four to five minutes!? I'm thinking it would be more like 10 seconds. 10 seconds, for what he(and others) wants to be a INSTANT kill!? are you NUTS 4-5 minutes is insane as well.. i would htinkg 45-90 seconds might cut it (for non auto kill) and at LEAST 2.5 minutes for auto kill.. (which im STILL against..) and although spirit bomb takes the planets mana, it DOES seem to completely drain goku.. (help me out, has anyone seen a tranformed goku with a spirit bomb?) it SHOULDNT prevent him from regaining mana, since the bomb isnt constant drain though (once its made)
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Post by KingCrazyGenius on Oct 3, 2004 17:31:59 GMT -5
The Bomb never hurt someone who Goku didn't want it to hurt. Also beings of pure heart (like Goku and Gohan) cannot be harmed by the Spirit Bomb, so even if Goku is right dab in the middle of the bomb he shouldn't be harmed.
The spirit bomb should be a summoned unit that is guided by triggers, or maybe it can work like the spell inferno, once it is casted it flies down and lays the smackdown, but if no one is there oh well.
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