|
Post by CNukemR on Oct 3, 2004 17:48:16 GMT -5
my thought...
is storm bolt, with different image.. brief stun cuz of major smackage..
dmg is done with triggers though (but the storm bolt part would have some base dmg) when it hits, big flame strike effect (and others if anyone is good with that) only 1 target though..
but it SHOULDNT be auto kill.. .gaggggggg
|
|
|
Post by Gregorz on Oct 3, 2004 18:15:12 GMT -5
Here's an idea:
Spirit Bomb/Revenge Ball. One for each side, as said before. So no balance issues. Hoowwwwever.... The power the bomb gives depends on not only the mana donated by the Z Fighters, but the humans alive. It gives another purpose to stopping Cell, Buu, and Bebi killing humans.
So, Spirit Bomb depends on the power of the Z Fighters and number of humans... And the Revenge Ball depends on the power of the Villains, and the Tuffles!
This would maybe start making the Z Fighters think about protecting the humans for once. Whaddya think?
|
|
|
Post by KingCrazyGenius on Oct 3, 2004 18:50:41 GMT -5
Auto-Kill is absurd. However if it gets sufficient mana from everyone then it should infact kill the villain.
|
|
|
Post by CNukemR on Oct 3, 2004 19:02:57 GMT -5
that doesnt sound to bad (the human based bit) but again, the power of them shouldnt be totally derived from the humans..
spirit bomb draws from birds beasts and planet as well (and goku) so there is base damage..
revenge ball gets alot of power from bebi (but alot from humans too) this does less dmg of the two, and is more dependant on people..
how would good team unconvert people? bebi can steal, how can they be freed? (or cell/buu can eat)
(since cell/buu can eat, a respawn would be needed for ppl, in which case, good team can kill coverted ppl, and they will respawn after a while...)
auto kill is dumb, thanks for agreeing but yes, if villain is weak enough, or the attack does enough damage (same with kamehame) then the hero dies... but it shouldnt ever use trigger (kill hero) nor use insane dmg amounts for the same purpose (100K... i mean cmon... even 50K is auto kill... my lvl 100 gotenkz has been patrolling alone for a few hours now, and has 75K hp.. after killing all the dragons and the like...)
|
|
|
Post by bladedragon on Oct 3, 2004 19:21:03 GMT -5
auto kil is bad it can ruin a game and piss ppl off. a lot of dmg is a good idea and human energy i like it good and makes sense. spirit bomb should have base dmg of like 2000 + z fighter then + humans
|
|
|
Post by KingCrazyGenius on Oct 3, 2004 19:23:42 GMT -5
Sacred water converts people...
|
|
|
Post by bladedragon on Oct 3, 2004 19:25:38 GMT -5
sacred water would b a waste of time z should have 2 buy it then go up 2 humans 1 by 1 using it. just have huimans die instead much ezer. and doesn't cost gold.
|
|
|
Post by KingCrazyGenius on Oct 3, 2004 19:35:54 GMT -5
Sacred water doesn't work that way.
But it was a bad idea anyways.
|
|
|
Post by Tossi83 on Oct 3, 2004 20:45:44 GMT -5
Omg ppl read carefully what i have wrote then reply to this.
But ok lets try to explain you some things then:
Casting time: the time from the player use spell to the while when caster cast that spell, in other words its like CHARGING, hero just stand still and any action will brake the spell
Having the spirit bomb slowly hunt a target: very easy to do, it only requires to change one field in the spell stats. Dont belive?? I can give you a test map that i made to be sure of this just tell me you want it and give me email.
About permament visibility of enemies: i wrote that he will have it when he will have a charged genki-dama and i wrote too that he have 1 minute to use that item then if he dont do it the item will disapear and the visibility of enemies as well
Area damage: i dont think about huge area damage just to let bomb kill another hero if he will be really near a target.
About Goku exhausted when using that technique: as i know he used it as the last chance to win when the fight was long and he was almost dead and it was the reason why Goku was exhausted.
if red isnt smart enough to (assuming its aoe style, so you can see outline) not hit himself: the main charging time(spell casting time) i proposed is 1 minute i think it can be enough for target to come close to songo.
I was thinking about all this like about make Genki-dama something that will force players to fight and make it equally dangerous to the Goku and his target and i still think my idea is good. And if it need some improvements they are only little. All i want now is makers of map to read my idea and tell his opinion and if it can be done. So plz let them tell what they think bcs as i see my idea is losted in the huge numbers of replies that are in many cases senseless and without the right arguments.
|
|
|
Post by bladedragon on Oct 4, 2004 0:04:41 GMT -5
i like ur idea (i'm not creator) i think it should b a min 30 instead of a min. otherwise this idea has a chance.
|
|
|
Post by graciaman on Oct 4, 2004 0:54:23 GMT -5
just a quick response to Cnukem . . . Goku defeats Super 13 with a spirit bomb, as a super sayain. So . . . kirllin makes the comment . . ."even as a super sayain, hes still pure" gives me goosebumps watching that movie lol, im a girly man when it come so movies *cough* er hem i mean, let me go get my ferrari. But anyway, yes Cnukem goku can use spirit bomb transformed
|
|
|
Post by Gregorz on Oct 4, 2004 10:21:00 GMT -5
Okay, so far it seems that the power of the Spirit Bomb would have 3 factors as to how powerful it is:
1. Auto-increase. Seeing as it takes energy from the planet, it would slowly get bigger over time even if no one was donating. 2. Mana donated. People seem to prefer the idea of being able to type how much Mana you want to donate. 3. Number of humans present.
Speaking of the humans idea, there should be a dragonball wish to restore all the humans killed. There'd be a point to it now, for the Spirit Bomb.
As for Goku being exhausted and nearly dead....I just think he should have zero mana throughout charging the bomb, and after throwing it or cancelling it or whatever, he has zero but can start regaining mana. It shouldn't affect his HP.
Not sure how this would work with the Revenge Ball, but how do you like this setup?
|
|
|
Post by CNukemR on Oct 4, 2004 14:05:45 GMT -5
first off, there is casting time, time taken after clicking the cast button, but before any effects occur, and there is charging time, to create the bomb to give you the spell to throw the bomb, you were saying both should have delay...
goku SHOULD stand still to charge it, but then me mobile to hunt a target to throw it at..
slowly huntin a target is a BAD idea, requiring too much work to prevent glitches, just make it instant, as it is/should be
WHY should goku get visibility of enemies? You seem to think given goku an instant kill of any evil palyer is a good idea, well i frankly disagree.
The bomb is supposed to (generally/always) is a one target effect...
.. the bomb shouldnt fade unless goku dies, or releases the bomb...
uh, we are making the right arguments, you are trying to give a player the finger of death, with full vision, and thats retarded... making the spell slow, is as stupid, with the possibility of many glitches (see the transformation delay glitches..)
|
|
|
Post by CNukemR on Oct 4, 2004 14:06:44 GMT -5
just a quick response to Cnukem . . . Goku defeats Super 13 with a spirit bomb, as a super sayain.But anyway, yes Cnukem goku can use spirit bomb transformed mm k, so he can make it whilst transd, can he trans while making it? (one assumes not)
|
|
|
Post by KingCrazyGenius on Oct 4, 2004 14:08:13 GMT -5
Full Vision is a bad idea. Goku needs to be able to see the target when he throws the Bomb at him. And instant hitting is good too, a roaming bomb would have so many issues.
The Spirit Bomb should kick ass though. The episodes where Goku just kept charging the bomb while Frieza was beating him up were awesome. That was one time I liked Goku, when he was fighting Frieza despite being totally outclassed.
|
|