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Post by CNukemR on Nov 6, 2004 7:45:37 GMT -5
ok boss, as to the lvling..
creeps only give xp up to lvl 5 (to make heros HAVE to fight enemies)
again under gameplay constants there is a section: Hero XP Gained - Creep Reduction Table that eventually lowers the xp from creeps to 0%, modify this and you should be money
as to the goku trans = lvl dependant I thought i did tell you? either make the trigger DISabled (and make another trigger that turns it ON when goku reaches said lvl)
or put a lvl req INTO the trigger so it wont work unless he is at or above said lvl
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Post by LazyPurpleCow on Nov 6, 2004 10:16:08 GMT -5
when i try to activate a trigger, the even is taht Goku gains a level, and it activates when goku is at lvl 2...isnt there a way to make it activate later like when goku is lvl 20 without having to put 20 triggers, enabling one after the other?
also i dont no how to make the condition that says wut lvl goku is...
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Post by DeathTundra on Nov 6, 2004 10:41:28 GMT -5
Make it like
Events- A unit gains a level
Conditions- Unit gains lvl equal to (20)
actions- Trigger- Turn on (Goku SS)
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Post by LazyPurpleCowLPC on Nov 6, 2004 12:56:02 GMT -5
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Post by CNukemR on Nov 6, 2004 14:15:19 GMT -5
np... but yeah you can do it that way..
ie Player red types "ss" (then do all your ss trans shit)
then have another trigger enabling this one (as the poster above stated..)
OR.. (this is a bit smart..)
have your Player Red types "ss" condition goku >= lvl X then do shit (much simplier and less triggers...)
and then you can make a small triggers... goku gains a lvl with a couple of if then statements telling him when he gets his trans..
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Post by LazyPurpleCow on Nov 6, 2004 17:37:29 GMT -5
ok... how do i make it so that when goku is lvl 10 and he comes up to piccolo they allie if they are nuetral before? piccolo is controlled by a computer, so it cant be a chat message.
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Post by APurpleCow on Nov 6, 2004 18:46:36 GMT -5
ok now im in member form so i can edit my posts instead of multipllepostage...
my first map is with raditz, and it will continue to the buu saga over many maps (unless i get bored...).
1)anyway, i set the max hero lvl to 15, but made triggers so goku and piccolo cant go over lvl 10 (to make raditz stronger then both of them). my triggers for piccolo work great, and he doesnt gain 1 XP point over lvl 10. however, goku gains XP past lvl 10 so he gets lvl 15, making goku=raditz, and goku+piccolo>raditz easily, which i dun wanna have happen.
i made a trigger so piccolo started lvl 10 and tought maybe that was the reason that he wasnt gaining XP. so i turned off the trigger that made piccolo unable to go over lvl 10, but then piccolo got over lvl 10, so it was the other trigger that wasnt allowing piccolo to go over lvl 10.
the triggers are exactly the same, ill post them here.
piccolo: events map initialization conditions (level of namekian 0200 <gen> ) equal to 10 actions hero-disable xp gain for Namekian 0200 <gen>
gokus is exactly the same, only where it says namekian it is Sayajin Defender of Earth.
Edit: i still cant do it, but i made the max hero lvl lvl 10 and gave raditz a item, making him strong enough.
2) i gave crushing wave 4 lvls, made it a hero ability, and gave it to gokku. at lvl 2+, it does nuthing.
3) when goku comes close to piccolo, how do i make them ally? piccolo is not controlled by a human so there cannot be any chat messages.
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Post by mrgravy on Nov 8, 2004 17:53:41 GMT -5
1. Don't use Map Initialization as your event, as that only happens when the map is first loaded. Instead you want to use:
Specific Unit Event - Piccolo gains a level Conditions- Hero Level of leveling unit greater than or equal to 10 Actions- Disable Piccolo XP
Do the same thing for goku if you don't want him to gain xp. Turn their xp back on once Raditz is killed.
2. If you used a crushing wave with only 1 level to begin with, you need to go to the ability menu and edit its DATA- Damage for lvls 2-4, and probably some other things you'll want to change.
3. A few things you can do. a. Make them ally at map initialization. b. Stick them in the same force with allied properties. c. Do this: Events- Piccolo comes withing <whatever> range of Goku. Actions- Set Player Alliance - Make <Piccolo's Player> treat Player 1 as an ally with shared vision.
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Post by LazyPurpleCow on Nov 9, 2004 7:57:16 GMT -5
1) it was supposed to be map initialization because that was a computer conrolled plaer and i wanted it so when goku came overthere, he wud ally with piccolo becuasee alone, he cudnt touch raditz. i did that...
2) did...
3) thx, i was just getin used to regions
question time!
1) how do i make a ability start able to be gained at lvl 20 and how do i make a ability start at lvl 1 then jump more then 2 lvls?
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Post by CNukemR on Nov 9, 2004 11:34:23 GMT -5
To make it START being able to be picked at lvl 20... Stats - Required Level = 20 (under ability editing)
To make it START at lvl one (make req = 1) then you want to make it so you can get the next skill level at hero level 3? you would want to skip 2 levels Stats - Level Skip Requirements = 2
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Post by SSJ2Turles on Dec 4, 2004 3:55:01 GMT -5
Thnx for the help guys
I will try it out
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DarkSamus
Super Saiyan
There is but one real picture of DBAF....and you are looking at it.
Posts: 56
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Post by DarkSamus on Dec 15, 2004 14:00:31 GMT -5
im trying to make a dbz map wit all the sagas and everything but i need help so can anybody work on this map wit me? I'm clueless with triggers and terrain im kinda noob..
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Post by SamusAran on Dec 15, 2004 20:12:12 GMT -5
ok i have a couple questions about this.
1. How do you make it so that it drains mana for a transformation.
2. How do you make it so that if a players mana (Ex. Goku) drops below like 100 or something, the transformation is automatically reverted.
3. I don't get revert.
4. How do I move and item to temp storage?
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Post by Lord-Kergath on Dec 15, 2004 20:30:53 GMT -5
read back through the post... every single question u just asked was answered earlier
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